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Showing posts from April, 2015

On a Saturated RTS Market, Boom Beach Shines

It seems as though the market is utterly saturated with free-to-play RTS games, so for any one to stand out, it has to be really good. Going by the words of our friends in Europe, Boom Beach seems to have the right mix of gameplay accuracy and real time strategy. It's a standard 4X (eXplore, eXpand, eXploit, eXterminate) style game, but unlike some recent RTS games, this one handles all the standard RTS expectations almost flawlessly.

Taking place in an archipelago, Boom Beach has several resources to mine and maintain. As is typical in such a game, peasants are employed (enslaved really) to do most of the grunt work. Wood and stone are gathered to make windmills, barracks, walls, homes, markets, etc. Each structure has a cost in one of these resources as well as in food, which is itself another harvestable resource. Gold, diamonds and iron are used for pretty much everything else, from making gates and weapons to paying armies and buying supplies. It's all a delicate balance, …